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2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about
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8. Security - check for the yellow padlock on the Problem Solving site before you buy, and the s after http:/ /i.e. https:// = a secure site
9. Contact - got a question about Problem Solving, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.
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Problem solving forms part of
thought. Considered the most complex of all
intelligence functions, problem solving has been defined as higher-order
cognitive process that requires the modulation and control of more routine or fundamental skills (
#Reference-Goldstein ). It occurs if an
organism or an
artificial intelligence system does not know how to proceed from a given state to a desired goal state. It is part of the larger
problem process that includes problem finding and
problem shaping.
Overview
The nature of human problem solving methods has been studied by
psychologists over the past hundred years. There are several methods of studying problem solving, including; introspection,
behaviorism,
simulation and
computer modeling, and
experiment.
Beginning with the early experimental work of the
Gestalt psychologys in Germany (e.g.
#Reference-Duncker), and continuing through the 1960s and early 1970s, research on problem solving typically conducted relatively simple, laboratory tasks (e.g. Duncker's "X-ray" problem; Ewert & Lambert's 1932 "disk" problem, later known as Tower of Hanoi) that appeared novel to participants (e.g.
#Reference-Mayer). Various reasons account for the choice of simple novel tasks: they had clearly defined optimal solutions, they were solvable within a relatively short time frame, researchers could trace participants' problem-solving steps, and so on. The researchers made the underlying assumption, of course, that simple tasks such as the Tower of Hanoi captured the main properties of "real world" problems, and that the cognitive processes underlying participants' attempts to solve simple problems were representative of the processes engaged in when solving "real world" problems. Thus researchers used simple problems for reasons of convenience, and thought generalizations to more complex problems would become possible. Perhaps the best-known and most impressive example of this line of research remains the work by
#Reference-Newell (1972).
USA and Canada
In North America, initiated by the work of
Herbert Simon on learning by doing in
semantically rich domains (e.g. #Reference-Anzai; #Reference-Bhaskar), researchers began to investigate problem solving separately in different natural knowledge domains - such as physics, writing, or
chess playing - thus relinquishing their attempts to extract a global theory of problem solving (e.g. Sternberg & Frensch, 1991). Instead, these researchers have frequently focused on the development of problem solving within a certain domain, that is on the development of expertise (e.g. #Reference-Anderson; #Reference-Chase; #Reference-Chi).
Areas that have attracted rather intensive attention in North America include such diverse fields as:
Europe
In Europe, two main approaches have surfaced, one initiated by Donald Broadbent (1977; see Berry & Broadbent, 1995) in the United Kingdom and the other one by Dietrich Dörner (1975, 1985; see Dörner & Wearing, 1995) in Germany. The two approaches have in common an emphasis on relatively complex, semantically rich, computerized laboratory tasks, constructed to resemble real-life problems. The approaches differ somewhat in their theoretical goals and methodology, however. The tradition initiated by Broadbent emphasizes the distinction between cognitive problem-solving processes that operate under awareness versus outside of awareness, and typically employs mathematically well-defined computerized systems. The tradition initiated by Dörner, on the other hand, has an interest in the interplay of the cognitive, motivational, and social components of problem solving, and utilizes very complex computerized scenarios that contain up to 2,000 highly interconnected variables (e.g., Dörner, Kreuzig, Reither & Stäudel's 1983 LOHHAUSEN project; Ringelband, Misiak & Kluwe, 1990). Buchner (1995) describes the two traditions in detail.
To sum up, researchers' realization that problem-solving processes differ across knowledge domains and across levels of expertise (e.g. Sternberg, 1995) and that, consequently, findings obtained in the laboratory cannot necessarily generalize to problem-solving situations outside the laboratory, has during the past two decades led to an emphasis on real-world problem solving. This emphasis has been expressed quite differently in North America and Europe, however. Whereas North American research has typically concentrated on studying problem solving in separate, natural knowledge domains, much of the European research has focused on novel, complex problems, and has been performed with computerized scenarios (see Funke, 1991, for an overview).
Characteristics of difficult problems
As elucidated by Dietrich Dörner and later expanded upon by Joachim Funke, difficult problems have some typical characteristics that can be summarized as follows:
- Intransparency (lack of clarity of the situation)
- commencement opacity
- continuation opacity
- Polytely (multiple goals)
- inexpressiveness
- opposition
- transience
- Complexity (large numbers of items, interrelations, and decisions)
- Dynamics (time considerations)
- temporal constraints
- temporal sensitivity
- phase effects
- dynamic unpredictability
The resolution of difficult problems requires a direct attack on each of these characteristics that are encountered.
Some problem-solving techniques
divide and conquer: break down large, complex problem into smaller, solvable problems
Hill-climbing strategy, (or - rephrased - gradient descent/ascent, difference reduction) - attempting at every step to move closer to the goal situation. The problem with this approach is that many challenges require that you seem to move away from the goal state in order to clearly see the solution.
Means-end analysis, more effective than hill-climbing, requires the setting of subgoals based on the process of getting from the initial state to the goal state when solving a problem.
Working backwards
Trial-and-error
Brainstorming
Morphological analysis
Method of focal objects
Lateral thinking
George Pólya's techniques in How to Solve It
Research: study what others have written about the problem (and related problems). Maybe there's already a solution?
Assumption reversal (write down your assumptions about the problem, and then reverse them all)
Analogy: has a similar problem (possibly in a different field) been solved before?
Hypothesis testing: assuming a possible explanation to the problem and trying to prove the assumption.
Constraint examination: are you assuming a constraint which doesn't really exist?
Incubation: input the details of a problem into your mind, then stop focusing on it. The subconscious mind will continue to work on the problem, and the solution might just "pop up" while you are doing something else
Build (or write) one or more abstract models of the problem
Try to prove that the problem cannot be solved. Where the proof breaks down can be your starting point for resolving it
Get help from friends or online problem solving community (e.g. 3form)
delegation: delegating the problem to others.
Root_cause_analysis
See also
External links
- Computer Skills for Information Problem-Solving: Learning and Teaching Technology in Context
- Problem Solving in Early Childhood Classrooms
- Teaching Problem Solving--Secondary School Science
- Cooperative Problem-Solving in the Classroom
- Problem solving-Elementary level
- CROP (Communities Resolving Our Problems)
- Teach Kids Math With Model Method
- Nine steps to effective verbal problem solving (article)
- The solution of a combinatorial problem
- Problemistics. A courseware on problem finding & problem solving
- Online problem-solving community
- Problem solving for all fields based on the scientific method by Norman Edmund
- Six Jumping Frogs & the Aesthetics of Problem Solving
Notes
References
- {{wikicite | id= Anderson| reference=
-->
- {{wikicite | id= Anzai| reference= -->
- {{wikicite | id= Chi| reference= -->
Problem solving forms part of thought. Considered the most complex of all intelligence functions, problem solving has been defined as higher-order cognitive process that requires the modulation and control of more routine or fundamental skills (#Reference-Goldstein ). It occurs if an organism or an artificial intelligence system does not know how to proceed from a given state to a desired goal state. It is part of the larger problem process that includes problem finding and problem shaping.
Overview
The nature of human problem solving methods has been studied by psychologists over the past hundred years. There are several methods of studying problem solving, including; introspection, behaviorism, simulation and computer modeling, and experiment.
Beginning with the early experimental work of the Gestalt psychologys in Germany (e.g. #Reference-Duncker), and continuing through the 1960s and early 1970s, research on problem solving typically conducted relatively simple, laboratory tasks (e.g. Duncker's "X-ray" problem; Ewert & Lambert's 1932 "disk" problem, later known as Tower of Hanoi) that appeared novel to participants (e.g. #Reference-Mayer). Various reasons account for the choice of simple novel tasks: they had clearly defined optimal solutions, they were solvable within a relatively short time frame, researchers could trace participants' problem-solving steps, and so on. The researchers made the underlying assumption, of course, that simple tasks such as the Tower of Hanoi captured the main properties of "real world" problems, and that the cognitive processes underlying participants' attempts to solve simple problems were representative of the processes engaged in when solving "real world" problems. Thus researchers used simple problems for reasons of convenience, and thought generalizations to more complex problems would become possible. Perhaps the best-known and most impressive example of this line of research remains the work by #Reference-Newell (1972).
USA and Canada
In North America, initiated by the work of Herbert Simon on learning by doing in semantically rich domains (e.g. #Reference-Anzai; #Reference-Bhaskar), researchers began to investigate problem solving separately in different natural knowledge domains - such as physics, writing, or chess playing - thus relinquishing their attempts to extract a global theory of problem solving (e.g. Sternberg & Frensch, 1991). Instead, these researchers have frequently focused on the development of problem solving within a certain domain, that is on the development of expertise (e.g. #Reference-Anderson; #Reference-Chase; #Reference-Chi).
Areas that have attracted rather intensive attention in North America include such diverse fields as:
- Reading (#Reference-Stanovich)
- Writing (#Reference-Bryson)
- Calculation (#Reference-Sokol)
- Political decision making (#Reference-Voss)
- Managerial problem solving (#Reference-Wagner)
- Lawyers' reasoning (#Reference-Amsel)
- Mechanical problem solving (#Reference-Hegarty)
- Problem solving in electronics (#Reference-Lesgold)
- Computer skills (#Reference-Kay)
- Game playing (#Reference-Frensch)
- Personal problem solving (#Reference-Heppner)
- Mathematical problem solving (Polya, 1945; #Reference-Schoenfeld)
- Social problem solving (D'Zurilla & Goldfreid, 1971; D'Zurilla & Nezu, 1982)
Europe
In Europe, two main approaches have surfaced, one initiated by Donald Broadbent (1977; see Berry & Broadbent, 1995) in the United Kingdom and the other one by Dietrich Dörner (1975, 1985; see Dörner & Wearing, 1995) in Germany. The two approaches have in common an emphasis on relatively complex, semantically rich, computerized laboratory tasks, constructed to resemble real-life problems. The approaches differ somewhat in their theoretical goals and methodology, however. The tradition initiated by Broadbent emphasizes the distinction between cognitive problem-solving processes that operate under awareness versus outside of awareness, and typically employs mathematically well-defined computerized systems. The tradition initiated by Dörner, on the other hand, has an interest in the interplay of the cognitive, motivational, and social components of problem solving, and utilizes very complex computerized scenarios that contain up to 2,000 highly interconnected variables (e.g., Dörner, Kreuzig, Reither & Stäudel's 1983 LOHHAUSEN project; Ringelband, Misiak & Kluwe, 1990). Buchner (1995) describes the two traditions in detail.
To sum up, researchers' realization that problem-solving processes differ across knowledge domains and across levels of expertise (e.g. Sternberg, 1995) and that, consequently, findings obtained in the laboratory cannot necessarily generalize to problem-solving situations outside the laboratory, has during the past two decades led to an emphasis on real-world problem solving. This emphasis has been expressed quite differently in North America and Europe, however. Whereas North American research has typically concentrated on studying problem solving in separate, natural knowledge domains, much of the European research has focused on novel, complex problems, and has been performed with computerized scenarios (see Funke, 1991, for an overview).
Characteristics of difficult problems
As elucidated by Dietrich Dörner and later expanded upon by Joachim Funke, difficult problems have some typical characteristics that can be summarized as follows:
- Intransparency (lack of clarity of the situation)
- commencement opacity
- continuation opacity
- Polytely (multiple goals)
- inexpressiveness
- opposition
- transience
- Complexity (large numbers of items, interrelations, and decisions)
- enumerability
- connectivity (hierarchy relation, communication relation, allocation relation)
- heterogeneity
- Dynamics (time considerations)
- temporal constraints
- temporal sensitivity
- phase effects
- dynamic unpredictability
The resolution of difficult problems requires a direct attack on each of these characteristics that are encountered.
Some problem-solving techniques
- divide and conquer: break down large, complex problem into smaller, solvable problems
- Hill-climbing strategy, (or - rephrased - gradient descent/ascent, difference reduction) - attempting at every step to move closer to the goal situation. The problem with this approach is that many challenges require that you seem to move away from the goal state in order to clearly see the solution.
- Means-end analysis, more effective than hill-climbing, requires the setting of subgoals based on the process of getting from the initial state to the goal state when solving a problem.
- Working backwards
- Trial-and-error
- Brainstorming
- Morphological analysis
- Method of focal objects
- Lateral thinking
- George Pólya's techniques in How to Solve It
- Research: study what others have written about the problem (and related problems). Maybe there's already a solution?
- Assumption reversal (write down your assumptions about the problem, and then reverse them all)
- Analogy: has a similar problem (possibly in a different field) been solved before?
- Hypothesis testing: assuming a possible explanation to the problem and trying to prove the assumption.
- Constraint examination: are you assuming a constraint which doesn't really exist?
- Incubation: input the details of a problem into your mind, then stop focusing on it. The subconscious mind will continue to work on the problem, and the solution might just "pop up" while you are doing something else
- Build (or write) one or more abstract models of the problem
- Try to prove that the problem cannot be solved. Where the proof breaks down can be your starting point for resolving it
- Get help from friends or online problem solving community (e.g. 3form)
- delegation: delegating the problem to others.
- Root_cause_analysis
See also
External links
- Computer Skills for Information Problem-Solving: Learning and Teaching Technology in Context
- Problem Solving in Early Childhood Classrooms
- Teaching Problem Solving--Secondary School Science
- Cooperative Problem-Solving in the Classroom
- Problem solving-Elementary level
- CROP (Communities Resolving Our Problems)
- Teach Kids Math With Model Method
- Nine steps to effective verbal problem solving (article)
- The solution of a combinatorial problem
- Problemistics. A courseware on problem finding & problem solving
- Online problem-solving community
- Problem solving for all fields based on the scientific method by Norman Edmund
- Six Jumping Frogs & the Aesthetics of Problem Solving
Notes
References
- {{wikicite | id= Anderson| reference=
-->
- {{wikicite | id= Anzai| reference= -->
- {{wikicite | id= Chi| reference= -->
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